7 Commits

Author SHA1 Message Date
0218eabc34 add dependency information 2021-01-24 16:10:55 +09:00
f413eae2fd omit sending hat if direction is not changed 2021-01-01 21:53:43 +09:00
9454fdc54e implement hitbox compatible SOCD. 2020-09-18 22:17:12 +09:00
20a25ecf26 tmp 2020-09-17 00:23:53 +09:00
dbff5cf2ac tmp 2020-09-15 21:48:26 +09:00
6ab58857c7 tmp 2020-09-15 20:13:43 +09:00
7539e3658a disable rapid fire 2020-09-15 18:29:48 +09:00
2 changed files with 93 additions and 208 deletions

View File

@@ -3,8 +3,5 @@ Arduino Pro Micro でコントローラー自作するときのスケッチ
## 依存ライブラリ
- [SwitchControlLibrary](https://github.com/celclow/SwitchControlLibrary) をフォークし[一部改変したもの](https://git.sirrow.work/sirrow/SwitchControlLibrary)
- ArduinoSTL(v1.3.2 で実績あり)
- MsTimer2(v1.1.0 で実績あり)
## 利用ボードライブラリ
- SparkFun AVR Boards (v1.1.13で実績あり)
- ArduinoSTL
- MsTimer2

View File

@@ -1,21 +1,17 @@
#include <MsTimer2.h>
#include <SwitchControlLibrary.h>
#define RapidFireTableSize 34
#define RapidFireTableSize 40
int loopCount = 0;
int state = 0;
int rapidFireTable[RapidFireTableSize];
bool rapidPressState = 0;
int index = 0;
int val = 1;
int prevVal = 1;
int gameMode = 0;
struct arrow
{
struct arrow {
int pinNumber;
int current;
int prev;
@@ -24,8 +20,7 @@ struct arrow
Hat arrowSymbol;
};
struct ButtonInfo
{
struct ButtonInfo {
int pinNumber;
bool prev;
bool current;
@@ -33,38 +28,32 @@ struct ButtonInfo
};
struct arrow arrowTable[4];
struct arrow oldestArrow;
struct arrow newestArrow;
struct arrow oldestXArrow;
struct arrow newestXArrow;
struct arrow oldestYArrow;
struct arrow newestYArrow;
#define ButtonInfoTableSize 9
struct ButtonInfo buttonInfoTable[ButtonInfoTableSize];
Hat last = Hat::CENTER;
void perms()
{
if (val == 0)
{
if (rapidFireTable[index] == 1)
{
SwitchControlLibrary().PressButtonA();
rapidPressState = true;
}
if (rapidFireTable[index] == 2)
{
SwitchControlLibrary().ReleaseButtonA();
rapidPressState = false;
}
void perms() {
if(val == 0){
if (rapidFireTable[index] == 1){
SwitchControlLibrary().PressButtonA();
}
if (rapidFireTable[index] == 2){
SwitchControlLibrary().ReleaseButtonA();
}
}
index = (index + 1) % RapidFireTableSize;
index = (index + 1) % RapidFireTableSize;
}
void setupButton(ButtonInfo *but, int pinNumber, Button buttonSymbol)
{
void setupButton(ButtonInfo *but, int pinNumber, Button buttonSymbol) {
but->pinNumber = pinNumber;
but->buttonSymbol = buttonSymbol;
pinMode(pinNumber, INPUT_PULLUP);
@@ -75,9 +64,12 @@ void setupButton(ButtonInfo *but, int pinNumber, Button buttonSymbol)
void setup()
{
rapidFireTable[0] = 1;
rapidFireTable[RapidFireTableSize / 2] = 2;
rapidFireTable[RapidFireTableSize/2] = 2;
SwitchControlLibrary();
//MsTimer2::set(1, perms);
//MsTimer2::start();
setupButton(&(buttonInfoTable[0]), 3, Button::B);
setupButton(&(buttonInfoTable[1]), 4, Button::X);
setupButton(&(buttonInfoTable[2]), 5, Button::Y);
@@ -99,8 +91,9 @@ void setup()
arrowTable[3].pinNumber = 9;
arrowTable[3].arrowSymbol = Hat::RIGHT;
for (int i = 0; i < 4; i++)
{
for (int i=0; i<4; i++){
pinMode(arrowTable[i].pinNumber, INPUT_PULLUP);
arrowTable[i].older = NULL;
arrowTable[i].newer = NULL;
@@ -118,51 +111,23 @@ void setup()
newestYArrow.older = &oldestYArrow;
newestYArrow.newer = NULL;
oldestArrow.older = NULL;
oldestArrow.newer = &newestArrow;
oldestArrow.arrowSymbol = Hat::CENTER;
newestArrow.older = &oldestArrow;
newestArrow.newer = NULL;
if (digitalRead(5) == 0) // check Y button for setting GameMode
{
gameMode = 1;
}
if (digitalRead(4) == 0) // check X button for setting GameMode
{
gameMode = 2;
setupButton(&(buttonInfoTable[7]), 8, Button::L);
arrowTable[2].pinNumber = 19;
setupButton(&(buttonInfoTable[1]), 4, Button::R);
}
if(gameMode == 1){
MsTimer2::set(1, perms);
MsTimer2::start();
}
}
void handleButtonInput(ButtonInfo *but)
{
but->current = digitalRead(but->pinNumber);
void handleButtonInput(ButtonInfo *but){
but->current = digitalRead(but->pinNumber);
if (but->prev == 1 && but->current == 0)
{
if(but->prev == 1 && but->current ==0 ){
SwitchControlLibrary().PressButton(but->buttonSymbol);
}
else if (but->prev == 0 && but->current == 1)
{
else if(but->prev == 0 && but->current ==1 ) {
SwitchControlLibrary().ReleaseButton(but->buttonSymbol);
}
but->prev = but->current;
}
void moveHat(Hat dir)
{
if (last != dir)
{
void moveHat(Hat dir){
if(last != dir){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(dir));
last = dir;
}
@@ -170,158 +135,81 @@ void moveHat(Hat dir)
void loop()
{
if (gameMode == 1)
{
val = digitalRead(2);
if (prevVal == 1 && val == 0)
{
SwitchControlLibrary().PressButtonA();
rapidPressState = true;
index = 1;
}
else if (prevVal == 0 && val == 1)
{
if (rapidPressState)
{
SwitchControlLibrary().ReleaseButtonA();
}
}
prevVal = val;
for (int i = 0; i < ButtonInfoTableSize; i++)
{
handleButtonInput(&(buttonInfoTable[i]));
}
for (int i = 0; i < 4; i++)
{
arrowTable[i].current = digitalRead(arrowTable[i].pinNumber);
if (arrowTable[i].prev == 1 && arrowTable[i].current == 0)
{
// add arrow to the tail of linked list
arrowTable[i].older = newestArrow.older;
arrowTable[i].newer = &newestArrow;
newestArrow.older->newer = &(arrowTable[i]);
newestArrow.older = &(arrowTable[i]);
}
else if (arrowTable[i].prev == 0 && arrowTable[i].current == 1)
{
arrowTable[i].newer->older = arrowTable[i].older;
arrowTable[i].older->newer = arrowTable[i].newer;
arrowTable[i].newer = NULL;
arrowTable[i].older = NULL;
}
arrowTable[i].prev = arrowTable[i].current;
}
if (newestArrow.older->arrowSymbol != last)
{
last = newestArrow.older->arrowSymbol;
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(newestArrow.older->arrowSymbol));
}
val = digitalRead(2);
if(prevVal == 1 && val == 0){
SwitchControlLibrary().PressButtonA();
index = 1;
}
else
{
val = digitalRead(2);
if (prevVal == 1 && val == 0)
{
SwitchControlLibrary().PressButtonA();
index = 1;
}
else if (prevVal == 0 && val == 1)
{
SwitchControlLibrary().ReleaseButtonA();
}
prevVal = val;
else if(prevVal == 0 && val == 1){
SwitchControlLibrary().ReleaseButtonA();
}
prevVal = val;
for (int i = 0; i < ButtonInfoTableSize; i++)
{
handleButtonInput(&(buttonInfoTable[i]));
}
for (int i = 0; i < 4; i++)
{
arrowTable[i].current = digitalRead(arrowTable[i].pinNumber);
}
for(int i=0; i<ButtonInfoTableSize; i++){
handleButtonInput(&(buttonInfoTable[i]));
}
if (arrowTable[1].current == 0)
{
if (arrowTable[3].current == 0)
{
if (arrowTable[0].current == 0)
{
moveHat(Hat::TOP);
}
else
{
if (arrowTable[2].current == 0)
{
moveHat(Hat::BOTTOM);
}
else
{
moveHat(Hat::CENTER);
}
}
for (int i=0; i<4; i++){
arrowTable[i].current = digitalRead(arrowTable[i].pinNumber);
}
if(arrowTable[1].current == 0){
if(arrowTable[3].current == 0){
if(arrowTable[0].current == 0){
moveHat(Hat::TOP);
}
else
{
if (arrowTable[0].current == 0)
{
moveHat(Hat::TOP_LEFT);
else{
if(arrowTable[2].current == 0){
moveHat(Hat::BOTTOM);
}
else
{
if (arrowTable[2].current == 0)
{
moveHat(Hat::BOTTOM_LEFT);
}
else
{
moveHat(Hat::LEFT);
}
else{
moveHat(Hat::CENTER);
}
}
}
else
{
if (arrowTable[3].current == 0)
{
if (arrowTable[0].current == 0)
{
moveHat(Hat::TOP_RIGHT);
}
else
{
if (arrowTable[2].current == 0)
{
moveHat(Hat::BOTTOM_RIGHT);
}
else
{
moveHat(Hat::RIGHT);
}
}
else{
if(arrowTable[0].current == 0){
moveHat(Hat::TOP_LEFT);
}
else
{
if (arrowTable[0].current == 0)
{
moveHat(Hat::TOP);
else{
if(arrowTable[2].current == 0){
moveHat(Hat::BOTTOM_LEFT);
}
else
{
if (arrowTable[2].current == 0)
{
moveHat(Hat::BOTTOM);
}
else
{
moveHat(Hat::CENTER);
}
else{
moveHat(Hat::LEFT);
}
}
}
}
else{
if(arrowTable[3].current == 0){
if(arrowTable[0].current == 0){
moveHat(Hat::TOP_RIGHT);
}
else{
if(arrowTable[2].current == 0){
moveHat(Hat::BOTTOM_RIGHT);
}
else{
moveHat(Hat::RIGHT);
}
}
}
else{
if(arrowTable[0].current == 0){
moveHat(Hat::TOP);
}
else{
if(arrowTable[2].current == 0){
moveHat(Hat::BOTTOM);
}
else{
moveHat(Hat::CENTER);
}
}
}
}
}