Compare commits
10 Commits
5e431ffdea
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 0a0a75b79d | |||
| cc9c71e601 | |||
| 90aefd8ade | |||
| 071bb37990 | |||
| ab0242b073 | |||
| 11d1b92a58 | |||
| 34d866d243 | |||
| 907d42a4ed | |||
| c3f1842b86 | |||
| 8261199b9f |
7
.vscode/arduino.json
vendored
7
.vscode/arduino.json
vendored
@@ -1,7 +0,0 @@
|
||||
{
|
||||
"board": "SparkFun:avr:promicro",
|
||||
"programmer": "AVR ISP",
|
||||
"port": "COM11",
|
||||
"sketch": "connect_switch.ino",
|
||||
"configuration": "cpu=16MHzatmega32U4"
|
||||
}
|
||||
18
.vscode/c_cpp_properties.json
vendored
18
.vscode/c_cpp_properties.json
vendored
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Win32",
|
||||
"includePath": [
|
||||
"C:\\Users\\sirrow\\AppData\\Local\\Arduino15\\packages\\SparkFun\\hardware\\avr\\1.1.13\\**",
|
||||
"C:\\Users\\sirrow\\AppData\\Local\\Arduino15\\packages\\arduino\\tools\\**",
|
||||
"C:\\Users\\sirrow\\AppData\\Local\\Arduino15\\packages\\arduino\\hardware\\avr\\1.8.2\\**"
|
||||
],
|
||||
"forcedInclude": [],
|
||||
"intelliSenseMode": "msvc-x64",
|
||||
"compilerPath": "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.24.28314/bin/Hostx64/x64/cl.exe",
|
||||
"cStandard": "c11",
|
||||
"cppStandard": "c++17"
|
||||
}
|
||||
],
|
||||
"version": 4
|
||||
}
|
||||
@@ -1,4 +1,10 @@
|
||||
Arduino Pro Micro でコントローラー自作するときのスケッチ
|
||||
=======================================================
|
||||
|
||||
[SwitchControlLibrary](https://github.com/celclow/SwitchControlLibrary) を利用している。
|
||||
## 依存ライブラリ
|
||||
- [SwitchControlLibrary](https://github.com/celclow/SwitchControlLibrary) をフォークし[一部改変したもの](https://git.sirrow.work/sirrow/SwitchControlLibrary)
|
||||
- ArduinoSTL(v1.3.2 で実績あり)
|
||||
- MsTimer2(v1.1.0 で実績あり)
|
||||
|
||||
## 利用ボードライブラリ
|
||||
- SparkFun AVR Boards (v1.1.13で実績あり)
|
||||
@@ -1,7 +1,7 @@
|
||||
#include <MsTimer2.h>
|
||||
#include <SwitchControlLibrary.h>
|
||||
|
||||
#define RapidFireTableSize 40
|
||||
#define RapidFireTableSize 34
|
||||
|
||||
int loopCount = 0;
|
||||
int state = 0;
|
||||
@@ -12,7 +12,10 @@ int index = 0;
|
||||
int val = 1;
|
||||
int prevVal = 1;
|
||||
|
||||
struct arrow {
|
||||
int gameMode = 0;
|
||||
|
||||
struct arrow
|
||||
{
|
||||
int pinNumber;
|
||||
int current;
|
||||
int prev;
|
||||
@@ -21,7 +24,8 @@ struct arrow {
|
||||
Hat arrowSymbol;
|
||||
};
|
||||
|
||||
struct ButtonInfo {
|
||||
struct ButtonInfo
|
||||
{
|
||||
int pinNumber;
|
||||
bool prev;
|
||||
bool current;
|
||||
@@ -31,28 +35,36 @@ struct ButtonInfo {
|
||||
struct arrow arrowTable[4];
|
||||
struct arrow oldestArrow;
|
||||
struct arrow newestArrow;
|
||||
|
||||
struct arrow oldestXArrow;
|
||||
struct arrow newestXArrow;
|
||||
struct arrow oldestYArrow;
|
||||
struct arrow newestYArrow;
|
||||
|
||||
#define ButtonInfoTableSize 9
|
||||
struct ButtonInfo buttonInfoTable[ButtonInfoTableSize];
|
||||
|
||||
Hat last = Hat::CENTER;
|
||||
|
||||
void perms() {
|
||||
if(val == 0){
|
||||
if (rapidFireTable[index] == 1){
|
||||
SwitchControlLibrary().PressButtonA();
|
||||
void perms()
|
||||
{
|
||||
if (val == 0)
|
||||
{
|
||||
if (rapidFireTable[index] == 1)
|
||||
{
|
||||
SwitchControlLibrary().PressButtonA();
|
||||
rapidPressState = true;
|
||||
}
|
||||
if (rapidFireTable[index] == 2){
|
||||
SwitchControlLibrary().ReleaseButtonA();
|
||||
}
|
||||
if (rapidFireTable[index] == 2)
|
||||
{
|
||||
SwitchControlLibrary().ReleaseButtonA();
|
||||
rapidPressState = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
index = (index + 1) % RapidFireTableSize;
|
||||
index = (index + 1) % RapidFireTableSize;
|
||||
}
|
||||
|
||||
|
||||
void setupButton(ButtonInfo *but, int pinNumber, Button buttonSymbol) {
|
||||
void setupButton(ButtonInfo *but, int pinNumber, Button buttonSymbol)
|
||||
{
|
||||
but->pinNumber = pinNumber;
|
||||
but->buttonSymbol = buttonSymbol;
|
||||
pinMode(pinNumber, INPUT_PULLUP);
|
||||
@@ -63,12 +75,9 @@ void setupButton(ButtonInfo *but, int pinNumber, Button buttonSymbol) {
|
||||
void setup()
|
||||
{
|
||||
rapidFireTable[0] = 1;
|
||||
rapidFireTable[RapidFireTableSize/2] = 2;
|
||||
rapidFireTable[RapidFireTableSize / 2] = 2;
|
||||
SwitchControlLibrary();
|
||||
|
||||
MsTimer2::set(1, perms);
|
||||
MsTimer2::start();
|
||||
|
||||
setupButton(&(buttonInfoTable[0]), 3, Button::B);
|
||||
setupButton(&(buttonInfoTable[1]), 4, Button::X);
|
||||
setupButton(&(buttonInfoTable[2]), 5, Button::Y);
|
||||
@@ -90,76 +99,229 @@ void setup()
|
||||
arrowTable[3].pinNumber = 9;
|
||||
arrowTable[3].arrowSymbol = Hat::RIGHT;
|
||||
|
||||
|
||||
|
||||
for (int i=0; i<4; i++){
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
pinMode(arrowTable[i].pinNumber, INPUT_PULLUP);
|
||||
arrowTable[i].older = NULL;
|
||||
arrowTable[i].newer = NULL;
|
||||
}
|
||||
|
||||
oldestXArrow.older = NULL;
|
||||
oldestXArrow.newer = &newestXArrow;
|
||||
oldestXArrow.arrowSymbol = Hat::CENTER;
|
||||
newestXArrow.older = &oldestXArrow;
|
||||
newestXArrow.newer = NULL;
|
||||
|
||||
oldestYArrow.older = NULL;
|
||||
oldestYArrow.newer = &newestYArrow;
|
||||
oldestYArrow.arrowSymbol = Hat::CENTER;
|
||||
newestYArrow.older = &oldestYArrow;
|
||||
newestYArrow.newer = NULL;
|
||||
|
||||
oldestArrow.older = NULL;
|
||||
oldestArrow.newer = &newestArrow;
|
||||
oldestArrow.arrowSymbol = Hat::CENTER;
|
||||
newestArrow.older = &oldestArrow;
|
||||
newestArrow.newer = NULL;
|
||||
|
||||
if (digitalRead(5) == 0) // check Y button for setting GameMode
|
||||
{
|
||||
gameMode = 1;
|
||||
}
|
||||
|
||||
if (digitalRead(4) == 0) // check X button for setting GameMode
|
||||
{
|
||||
gameMode = 2;
|
||||
setupButton(&(buttonInfoTable[7]), 8, Button::L);
|
||||
arrowTable[2].pinNumber = 19;
|
||||
setupButton(&(buttonInfoTable[1]), 4, Button::R);
|
||||
}
|
||||
|
||||
if(gameMode == 1){
|
||||
MsTimer2::set(1, perms);
|
||||
MsTimer2::start();
|
||||
}
|
||||
}
|
||||
|
||||
void handleButtonInput(ButtonInfo *but){
|
||||
but->current = digitalRead(but->pinNumber);
|
||||
void handleButtonInput(ButtonInfo *but)
|
||||
{
|
||||
but->current = digitalRead(but->pinNumber);
|
||||
|
||||
if(but->prev == 1 && but->current ==0 ){
|
||||
if (but->prev == 1 && but->current == 0)
|
||||
{
|
||||
SwitchControlLibrary().PressButton(but->buttonSymbol);
|
||||
}
|
||||
else if(but->prev == 0 && but->current ==1 ) {
|
||||
else if (but->prev == 0 && but->current == 1)
|
||||
{
|
||||
SwitchControlLibrary().ReleaseButton(but->buttonSymbol);
|
||||
}
|
||||
|
||||
but->prev = but->current;
|
||||
}
|
||||
|
||||
void moveHat(Hat dir)
|
||||
{
|
||||
if (last != dir)
|
||||
{
|
||||
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(dir));
|
||||
last = dir;
|
||||
}
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
val = digitalRead(2);
|
||||
if(prevVal == 1 && val == 0){
|
||||
SwitchControlLibrary().PressButtonA();
|
||||
rapidPressState = true;
|
||||
index = 1;
|
||||
|
||||
if (gameMode == 1)
|
||||
{
|
||||
val = digitalRead(2);
|
||||
if (prevVal == 1 && val == 0)
|
||||
{
|
||||
SwitchControlLibrary().PressButtonA();
|
||||
rapidPressState = true;
|
||||
index = 1;
|
||||
}
|
||||
else if (prevVal == 0 && val == 1)
|
||||
{
|
||||
if (rapidPressState)
|
||||
{
|
||||
SwitchControlLibrary().ReleaseButtonA();
|
||||
}
|
||||
}
|
||||
prevVal = val;
|
||||
|
||||
for (int i = 0; i < ButtonInfoTableSize; i++)
|
||||
{
|
||||
handleButtonInput(&(buttonInfoTable[i]));
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
arrowTable[i].current = digitalRead(arrowTable[i].pinNumber);
|
||||
if (arrowTable[i].prev == 1 && arrowTable[i].current == 0)
|
||||
{
|
||||
// add arrow to the tail of linked list
|
||||
arrowTable[i].older = newestArrow.older;
|
||||
arrowTable[i].newer = &newestArrow;
|
||||
newestArrow.older->newer = &(arrowTable[i]);
|
||||
newestArrow.older = &(arrowTable[i]);
|
||||
}
|
||||
else if (arrowTable[i].prev == 0 && arrowTable[i].current == 1)
|
||||
{
|
||||
arrowTable[i].newer->older = arrowTable[i].older;
|
||||
arrowTable[i].older->newer = arrowTable[i].newer;
|
||||
arrowTable[i].newer = NULL;
|
||||
arrowTable[i].older = NULL;
|
||||
}
|
||||
arrowTable[i].prev = arrowTable[i].current;
|
||||
}
|
||||
|
||||
if (newestArrow.older->arrowSymbol != last)
|
||||
{
|
||||
last = newestArrow.older->arrowSymbol;
|
||||
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(newestArrow.older->arrowSymbol));
|
||||
}
|
||||
}
|
||||
else if(prevVal == 0 && val == 1){
|
||||
if(rapidPressState){
|
||||
else
|
||||
{
|
||||
val = digitalRead(2);
|
||||
if (prevVal == 1 && val == 0)
|
||||
{
|
||||
SwitchControlLibrary().PressButtonA();
|
||||
index = 1;
|
||||
}
|
||||
else if (prevVal == 0 && val == 1)
|
||||
{
|
||||
SwitchControlLibrary().ReleaseButtonA();
|
||||
}
|
||||
}
|
||||
prevVal = val;
|
||||
prevVal = val;
|
||||
|
||||
|
||||
for(int i=0; i<ButtonInfoTableSize; i++){
|
||||
handleButtonInput(&(buttonInfoTable[i]));
|
||||
}
|
||||
|
||||
|
||||
for (int i=0; i<4; i++){
|
||||
arrowTable[i].current = digitalRead(arrowTable[i].pinNumber);
|
||||
if(arrowTable[i].prev==1 && arrowTable[i].current==0){
|
||||
// add arrow to the tail of linked list
|
||||
arrowTable[i].older = newestArrow.older;
|
||||
arrowTable[i].newer = &newestArrow;
|
||||
newestArrow.older->newer = &(arrowTable[i]);
|
||||
newestArrow.older = &(arrowTable[i]);
|
||||
}
|
||||
else if (arrowTable[i].prev==0 && arrowTable[i].current==1){
|
||||
arrowTable[i].newer->older = arrowTable[i].older;
|
||||
arrowTable[i].older->newer = arrowTable[i].newer;
|
||||
arrowTable[i].newer = NULL;
|
||||
arrowTable[i].older = NULL;
|
||||
for (int i = 0; i < ButtonInfoTableSize; i++)
|
||||
{
|
||||
handleButtonInput(&(buttonInfoTable[i]));
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
arrowTable[i].current = digitalRead(arrowTable[i].pinNumber);
|
||||
}
|
||||
|
||||
if (arrowTable[1].current == 0)
|
||||
{
|
||||
if (arrowTable[3].current == 0)
|
||||
{
|
||||
if (arrowTable[0].current == 0)
|
||||
{
|
||||
moveHat(Hat::TOP);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (arrowTable[2].current == 0)
|
||||
{
|
||||
moveHat(Hat::BOTTOM);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveHat(Hat::CENTER);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (arrowTable[0].current == 0)
|
||||
{
|
||||
moveHat(Hat::TOP_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (arrowTable[2].current == 0)
|
||||
{
|
||||
moveHat(Hat::BOTTOM_LEFT);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveHat(Hat::LEFT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (arrowTable[3].current == 0)
|
||||
{
|
||||
if (arrowTable[0].current == 0)
|
||||
{
|
||||
moveHat(Hat::TOP_RIGHT);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (arrowTable[2].current == 0)
|
||||
{
|
||||
moveHat(Hat::BOTTOM_RIGHT);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveHat(Hat::RIGHT);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (arrowTable[0].current == 0)
|
||||
{
|
||||
moveHat(Hat::TOP);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (arrowTable[2].current == 0)
|
||||
{
|
||||
moveHat(Hat::BOTTOM);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveHat(Hat::CENTER);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
arrowTable[i].prev = arrowTable[i].current;
|
||||
}
|
||||
|
||||
|
||||
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(newestArrow.older->arrowSymbol));
|
||||
|
||||
|
||||
}
|
||||
|
||||
Binary file not shown.
File diff suppressed because one or more lines are too long
|
Before Width: | Height: | Size: 1.2 MiB |
Binary file not shown.
File diff suppressed because one or more lines are too long
|
Before Width: | Height: | Size: 1.2 MiB |
Reference in New Issue
Block a user