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9 Commits

Author SHA1 Message Date
7539e3658a disable rapid fire 2020-09-15 18:29:48 +09:00
3645548cdf use latest one for arrow input 2020-09-14 02:11:05 +09:00
ff5aee7c39 refactoring and little fix rapid fire tabie 2020-09-14 01:41:01 +09:00
ee5ef7a696 cosmetic change 2020-09-14 01:30:08 +09:00
ca5fd1ae18 assign all button 2020-09-14 01:27:33 +09:00
03f7212661 rewrite button definition 2020-09-14 01:20:49 +09:00
6c650e0750 reassign up 2020-09-14 00:56:42 +09:00
29c419e954 add plus button 2020-09-14 00:53:42 +09:00
79b9e28ae5 add B button 2020-09-13 15:32:59 +09:00

View File

@@ -1,11 +1,11 @@
#include <MsTimer2.h>
#include <SwitchControlLibrary.h>
#define tableSize 40
#define RapidFireTableSize 40
int loopCount = 0;
int state = 0;
int table[tableSize];
int rapidFireTable[RapidFireTableSize];
int index = 0;
int val = 1;
@@ -13,58 +13,108 @@ int prevVal = 1;
struct arrow {
int pinNumber;
int state;
int current;
int prev;
struct arrow *older;
struct arrow *newer;
Hat arrowSymbol;
};
struct ButtonInfo {
int pinNumber;
bool prev;
bool current;
Button buttonSymbol;
};
struct arrow arrowTable[4];
struct arrow oldestArrow;
struct arrow newestArrow;
#define ButtonInfoTableSize 9
struct ButtonInfo buttonInfoTable[ButtonInfoTableSize];
void perms() {
if(val == 0){
if (table[index] == 1){
if (rapidFireTable[index] == 1){
SwitchControlLibrary().PressButtonA();
}
if (table[index] == 2){
if (rapidFireTable[index] == 2){
SwitchControlLibrary().ReleaseButtonA();
}
}
index = (index + 1) % 40;
index = (index + 1) % RapidFireTableSize;
}
/*
void button() {
if (state == 0) {
SwitchControlLibrary().PressButtonA();
state = 1;
}
else {
SwitchControlLibrary().ReleaseButtonA();
state = 0;
}
void setupButton(ButtonInfo *but, int pinNumber, Button buttonSymbol) {
but->pinNumber = pinNumber;
but->buttonSymbol = buttonSymbol;
pinMode(pinNumber, INPUT_PULLUP);
but->prev = 1;
but->current = 1;
}
*/
void setup()
{
table[0] = 1;
table[tableSize/2] = 2;
rapidFireTable[0] = 1;
rapidFireTable[RapidFireTableSize/2] = 2;
SwitchControlLibrary();
MsTimer2::set(1, perms);
MsTimer2::start();
//MsTimer2::set(1, perms);
//MsTimer2::start();
setupButton(&(buttonInfoTable[0]), 3, Button::B);
setupButton(&(buttonInfoTable[1]), 4, Button::X);
setupButton(&(buttonInfoTable[2]), 5, Button::Y);
setupButton(&(buttonInfoTable[3]), 16, Button::L);
setupButton(&(buttonInfoTable[4]), 10, Button::R);
setupButton(&(buttonInfoTable[5]), 15, Button::PLUS);
setupButton(&(buttonInfoTable[6]), 18, Button::HOME);
setupButton(&(buttonInfoTable[7]), 19, Button::CAPTURE);
setupButton(&(buttonInfoTable[8]), 14, Button::MINUS);
pinMode(2, INPUT_PULLUP);
arrowTable[0].pinNumber = 10;
arrowTable[0].pinNumber = 6;
arrowTable[0].arrowSymbol = Hat::TOP;
arrowTable[1].pinNumber = 7;
arrowTable[1].arrowSymbol = Hat::LEFT;
arrowTable[2].pinNumber = 8;
arrowTable[2].arrowSymbol = Hat::BOTTOM;
arrowTable[3].pinNumber = 9;
arrowTable[3].arrowSymbol = Hat::RIGHT;
for (int i=0; i<4; i++){
pinMode(arrowTable[i].pinNumber, INPUT_PULLUP);
arrowTable[i].state = 1;
arrowTable[i].older = NULL;
arrowTable[i].newer = NULL;
}
oldestArrow.older = NULL;
oldestArrow.newer = &newestArrow;
oldestArrow.arrowSymbol = Hat::CENTER;
newestArrow.older = &oldestArrow;
newestArrow.newer = NULL;
}
void handleButtonInput(ButtonInfo *but){
but->current = digitalRead(but->pinNumber);
if(but->prev == 1 && but->current ==0 ){
SwitchControlLibrary().PressButton(but->buttonSymbol);
}
else if(but->prev == 0 && but->current ==1 ) {
SwitchControlLibrary().ReleaseButton(but->buttonSymbol);
}
but->prev = but->current;
}
void loop()
{
@@ -73,29 +123,37 @@ void loop()
SwitchControlLibrary().PressButtonA();
index = 1;
}
else if(val == 1){
else if(prevVal == 0 && val == 1){
SwitchControlLibrary().ReleaseButtonA();
}
prevVal = val;
for (int i=0; i<4; i++){
arrowTable[i].state = digitalRead(arrowTable[i].pinNumber);
for(int i=0; i<ButtonInfoTableSize; i++){
handleButtonInput(&(buttonInfoTable[i]));
}
if(arrowTable[0].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::TOP));
}
else if(arrowTable[2].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::BOTTOM));
}
else if(arrowTable[1].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::LEFT));
}
else if(arrowTable[3].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::RIGHT));
}
else{
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::CENTER));
for (int i=0; i<4; i++){
arrowTable[i].current = digitalRead(arrowTable[i].pinNumber);
if(arrowTable[i].prev==1 && arrowTable[i].current==0){
// add arrow to the tail of linked list
arrowTable[i].older = newestArrow.older;
arrowTable[i].newer = &newestArrow;
newestArrow.older->newer = &(arrowTable[i]);
newestArrow.older = &(arrowTable[i]);
}
else if (arrowTable[i].prev==0 && arrowTable[i].current==1){
arrowTable[i].newer->older = arrowTable[i].older;
arrowTable[i].older->newer = arrowTable[i].newer;
arrowTable[i].newer = NULL;
arrowTable[i].older = NULL;
}
arrowTable[i].prev = arrowTable[i].current;
}
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(newestArrow.older->arrowSymbol));
}