rewrite button definition

This commit is contained in:
2020-09-14 01:20:49 +09:00
parent 6c650e0750
commit 03f7212661

View File

@@ -16,16 +16,17 @@ struct arrow {
int state;
};
struct button {
struct ButtonInfo {
int pinNumber;
bool prev;
bool current;
Button buttonSymbol;
};
struct arrow arrowTable[4];
#define ButtonInfoTableSize 2
struct ButtonInfo buttonInfoTable[ButtonInfoTableSize];
struct button bButton;
struct button plusButton;
void perms() {
if(val == 0){
@@ -51,6 +52,14 @@ void button() {
}
*/
void setupButton(ButtonInfo *but, int pinNumber, Button buttonSymbol) {
but->pinNumber = pinNumber;
but->buttonSymbol = buttonSymbol;
pinMode(pinNumber, INPUT_PULLUP);
but->prev = 1;
but->current = 1;
}
void setup()
{
table[0] = 1;
@@ -60,6 +69,10 @@ void setup()
MsTimer2::set(1, perms);
MsTimer2::start();
setupButton(&(buttonInfoTable[0]), 3, Button::B);
setupButton(&(buttonInfoTable[1]), 15, Button::PLUS);
/*
bButton.pinNumber = 3;
pinMode(bButton.pinNumber, INPUT_PULLUP);
bButton.prev = 1;
@@ -69,7 +82,7 @@ void setup()
pinMode(plusButton.pinNumber, INPUT_PULLUP);
plusButton.prev = 1;
plusButton.current = 1;
*/
pinMode(2, INPUT_PULLUP);
@@ -87,6 +100,18 @@ void setup()
}
void handleButtonInput(ButtonInfo *but){
but->current = digitalRead(but->pinNumber);
if(but->prev == 1 && but->current ==0 ){
SwitchControlLibrary().PressButton(but->buttonSymbol);
}
else if(but->prev == 0 && but->current ==1 ) {
SwitchControlLibrary().ReleaseButton(but->buttonSymbol);
}
but->prev = but->current;
}
void loop()
{
@@ -101,7 +126,11 @@ void loop()
prevVal = val;
for(int i=0; i<ButtonInfoTableSize; i++){
handleButtonInput(&(buttonInfoTable[i]));
}
/*
bButton.current = digitalRead(bButton.pinNumber);
if(bButton.prev == 1 && bButton.current ==0 ){
@@ -125,6 +154,7 @@ void loop()
}
plusButton.prev = plusButton.current;
*/
for (int i=0; i<4; i++){