Files
connect_switch/connect_switch.ino
2020-09-14 01:20:49 +09:00

181 lines
3.8 KiB
C++

#include <MsTimer2.h>
#include <SwitchControlLibrary.h>
#define tableSize 40
int loopCount = 0;
int state = 0;
int table[tableSize];
int index = 0;
int val = 1;
int prevVal = 1;
struct arrow {
int pinNumber;
int state;
};
struct ButtonInfo {
int pinNumber;
bool prev;
bool current;
Button buttonSymbol;
};
struct arrow arrowTable[4];
#define ButtonInfoTableSize 2
struct ButtonInfo buttonInfoTable[ButtonInfoTableSize];
void perms() {
if(val == 0){
if (table[index] == 1){
SwitchControlLibrary().PressButtonA();
}
if (table[index] == 2){
SwitchControlLibrary().ReleaseButtonA();
}
}
index = (index + 1) % 40;
}
/*
void button() {
if (state == 0) {
SwitchControlLibrary().PressButtonA();
state = 1;
}
else {
SwitchControlLibrary().ReleaseButtonA();
state = 0;
}
}
*/
void setupButton(ButtonInfo *but, int pinNumber, Button buttonSymbol) {
but->pinNumber = pinNumber;
but->buttonSymbol = buttonSymbol;
pinMode(pinNumber, INPUT_PULLUP);
but->prev = 1;
but->current = 1;
}
void setup()
{
table[0] = 1;
table[tableSize/2] = 2;
SwitchControlLibrary();
MsTimer2::set(1, perms);
MsTimer2::start();
setupButton(&(buttonInfoTable[0]), 3, Button::B);
setupButton(&(buttonInfoTable[1]), 15, Button::PLUS);
/*
bButton.pinNumber = 3;
pinMode(bButton.pinNumber, INPUT_PULLUP);
bButton.prev = 1;
bButton.current = 1;
plusButton.pinNumber = 15;
pinMode(plusButton.pinNumber, INPUT_PULLUP);
plusButton.prev = 1;
plusButton.current = 1;
*/
pinMode(2, INPUT_PULLUP);
arrowTable[0].pinNumber = 6;
arrowTable[1].pinNumber = 7;
arrowTable[2].pinNumber = 8;
arrowTable[3].pinNumber = 9;
for (int i=0; i<4; i++){
pinMode(arrowTable[i].pinNumber, INPUT_PULLUP);
arrowTable[i].state = 1;
}
}
void handleButtonInput(ButtonInfo *but){
but->current = digitalRead(but->pinNumber);
if(but->prev == 1 && but->current ==0 ){
SwitchControlLibrary().PressButton(but->buttonSymbol);
}
else if(but->prev == 0 && but->current ==1 ) {
SwitchControlLibrary().ReleaseButton(but->buttonSymbol);
}
but->prev = but->current;
}
void loop()
{
val = digitalRead(2);
if(prevVal == 1 && val == 0){
SwitchControlLibrary().PressButtonA();
index = 1;
}
else if(prevVal == 0 && val == 1){
SwitchControlLibrary().ReleaseButtonA();
}
prevVal = val;
for(int i=0; i<ButtonInfoTableSize; i++){
handleButtonInput(&(buttonInfoTable[i]));
}
/*
bButton.current = digitalRead(bButton.pinNumber);
if(bButton.prev == 1 && bButton.current ==0 ){
SwitchControlLibrary().PressButtonB();
}
else if(bButton.prev == 0 && bButton.current ==1 ) {
SwitchControlLibrary().ReleaseButtonB();
}
bButton.prev = bButton.current;
plusButton.current = digitalRead(plusButton.pinNumber);
if(plusButton.prev == 1 && plusButton.current ==0 ){
SwitchControlLibrary().PressButtonPlus();
}
else if(plusButton.prev == 0 && plusButton.current ==1 ) {
SwitchControlLibrary().ReleaseButtonPlus();
}
plusButton.prev = plusButton.current;
*/
for (int i=0; i<4; i++){
arrowTable[i].state = digitalRead(arrowTable[i].pinNumber);
}
if(arrowTable[0].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::TOP));
}
else if(arrowTable[2].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::BOTTOM));
}
else if(arrowTable[1].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::LEFT));
}
else if(arrowTable[3].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::RIGHT));
}
else{
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::CENTER));
}
}