Files
connect_switch/connect_switch.ino

166 lines
4.0 KiB
C++

#include <MsTimer2.h>
#include <SwitchControlLibrary.h>
#define RapidFireTableSize 40
int loopCount = 0;
int state = 0;
int rapidFireTable[RapidFireTableSize];
bool rapidPressState = 0;
int index = 0;
int val = 1;
int prevVal = 1;
struct arrow {
int pinNumber;
int current;
int prev;
struct arrow *older;
struct arrow *newer;
Hat arrowSymbol;
};
struct ButtonInfo {
int pinNumber;
bool prev;
bool current;
Button buttonSymbol;
};
struct arrow arrowTable[4];
struct arrow oldestArrow;
struct arrow newestArrow;
#define ButtonInfoTableSize 9
struct ButtonInfo buttonInfoTable[ButtonInfoTableSize];
void perms() {
if(val == 0){
if (rapidFireTable[index] == 1){
SwitchControlLibrary().PressButtonA();
rapidPressState = true;
}
if (rapidFireTable[index] == 2){
SwitchControlLibrary().ReleaseButtonA();
rapidPressState = false;
}
}
index = (index + 1) % RapidFireTableSize;
}
void setupButton(ButtonInfo *but, int pinNumber, Button buttonSymbol) {
but->pinNumber = pinNumber;
but->buttonSymbol = buttonSymbol;
pinMode(pinNumber, INPUT_PULLUP);
but->prev = 1;
but->current = 1;
}
void setup()
{
rapidFireTable[0] = 1;
rapidFireTable[RapidFireTableSize/2] = 2;
SwitchControlLibrary();
MsTimer2::set(1, perms);
MsTimer2::start();
setupButton(&(buttonInfoTable[0]), 3, Button::B);
setupButton(&(buttonInfoTable[1]), 4, Button::X);
setupButton(&(buttonInfoTable[2]), 5, Button::Y);
setupButton(&(buttonInfoTable[3]), 16, Button::L);
setupButton(&(buttonInfoTable[4]), 10, Button::R);
setupButton(&(buttonInfoTable[5]), 15, Button::PLUS);
setupButton(&(buttonInfoTable[6]), 18, Button::HOME);
setupButton(&(buttonInfoTable[7]), 19, Button::CAPTURE);
setupButton(&(buttonInfoTable[8]), 14, Button::MINUS);
pinMode(2, INPUT_PULLUP);
arrowTable[0].pinNumber = 6;
arrowTable[0].arrowSymbol = Hat::TOP;
arrowTable[1].pinNumber = 7;
arrowTable[1].arrowSymbol = Hat::LEFT;
arrowTable[2].pinNumber = 8;
arrowTable[2].arrowSymbol = Hat::BOTTOM;
arrowTable[3].pinNumber = 9;
arrowTable[3].arrowSymbol = Hat::RIGHT;
for (int i=0; i<4; i++){
pinMode(arrowTable[i].pinNumber, INPUT_PULLUP);
arrowTable[i].older = NULL;
arrowTable[i].newer = NULL;
}
oldestArrow.older = NULL;
oldestArrow.newer = &newestArrow;
oldestArrow.arrowSymbol = Hat::CENTER;
newestArrow.older = &oldestArrow;
newestArrow.newer = NULL;
}
void handleButtonInput(ButtonInfo *but){
but->current = digitalRead(but->pinNumber);
if(but->prev == 1 && but->current ==0 ){
SwitchControlLibrary().PressButton(but->buttonSymbol);
}
else if(but->prev == 0 && but->current ==1 ) {
SwitchControlLibrary().ReleaseButton(but->buttonSymbol);
}
but->prev = but->current;
}
void loop()
{
val = digitalRead(2);
if(prevVal == 1 && val == 0){
SwitchControlLibrary().PressButtonA();
rapidPressState = true;
index = 1;
}
else if(prevVal == 0 && val == 1){
if(rapidPressState){
SwitchControlLibrary().ReleaseButtonA();
}
}
prevVal = val;
for(int i=0; i<ButtonInfoTableSize; i++){
handleButtonInput(&(buttonInfoTable[i]));
}
for (int i=0; i<4; i++){
arrowTable[i].current = digitalRead(arrowTable[i].pinNumber);
if(arrowTable[i].prev==1 && arrowTable[i].current==0){
// add arrow to the tail of linked list
arrowTable[i].older = newestArrow.older;
arrowTable[i].newer = &newestArrow;
newestArrow.older->newer = &(arrowTable[i]);
newestArrow.older = &(arrowTable[i]);
}
else if (arrowTable[i].prev==0 && arrowTable[i].current==1){
arrowTable[i].newer->older = arrowTable[i].older;
arrowTable[i].older->newer = arrowTable[i].newer;
arrowTable[i].newer = NULL;
arrowTable[i].older = NULL;
}
arrowTable[i].prev = arrowTable[i].current;
}
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(newestArrow.older->arrowSymbol));
}