Files
connect_switch/connect_switch.ino
2020-09-13 15:32:59 +09:00

134 lines
2.7 KiB
C++

#include <MsTimer2.h>
#include <SwitchControlLibrary.h>
#define tableSize 40
int loopCount = 0;
int state = 0;
int table[tableSize];
int index = 0;
int val = 1;
int prevVal = 1;
struct arrow {
int pinNumber;
int state;
};
struct button {
int pinNumber;
bool prev;
bool current;
};
struct arrow arrowTable[4];
#define ButtonTableLength 1
struct button buttonTable[ButtonTableLength];
void perms() {
if(val == 0){
if (table[index] == 1){
SwitchControlLibrary().PressButtonA();
}
if (table[index] == 2){
SwitchControlLibrary().ReleaseButtonA();
}
}
index = (index + 1) % 40;
}
/*
void button() {
if (state == 0) {
SwitchControlLibrary().PressButtonA();
state = 1;
}
else {
SwitchControlLibrary().ReleaseButtonA();
state = 0;
}
}
*/
void setup()
{
table[0] = 1;
table[tableSize/2] = 2;
SwitchControlLibrary();
MsTimer2::set(1, perms);
MsTimer2::start();
buttonTable[0].pinNumber = 3;
for (int i; i<ButtonTableLength; i++) {
pinMode(buttonTable[i].pinNumber, INPUT_PULLUP);
buttonTable[i].prev = 1;
buttonTable[i].current = 1;
}
pinMode(2, INPUT_PULLUP);
arrowTable[0].pinNumber = 10;
arrowTable[1].pinNumber = 7;
arrowTable[2].pinNumber = 8;
arrowTable[3].pinNumber = 9;
for (int i=0; i<4; i++){
pinMode(arrowTable[i].pinNumber, INPUT_PULLUP);
arrowTable[i].state = 1;
}
}
void loop()
{
val = digitalRead(2);
if(prevVal == 1 && val == 0){
SwitchControlLibrary().PressButtonA();
index = 1;
}
else if(prevVal == 0 && val == 1){
SwitchControlLibrary().ReleaseButtonA();
}
prevVal = val;
for (int i=0; i<ButtonTableLength; i++){
buttonTable[i].current = digitalRead(buttonTable[i].pinNumber);
if(buttonTable[i].prev == 1 && buttonTable[i].current ==0 ){
SwitchControlLibrary().PressButtonB();
}
else if(buttonTable[i].prev == 0 && buttonTable[i].current ==1 ) {
SwitchControlLibrary().ReleaseButtonB();
}
buttonTable[i].prev = buttonTable[i].current;
}
for (int i=0; i<4; i++){
arrowTable[i].state = digitalRead(arrowTable[i].pinNumber);
}
if(arrowTable[0].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::TOP));
}
else if(arrowTable[2].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::BOTTOM));
}
else if(arrowTable[1].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::LEFT));
}
else if(arrowTable[3].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::RIGHT));
}
else{
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::CENTER));
}
}