134 lines
2.7 KiB
C++
134 lines
2.7 KiB
C++
#include <MsTimer2.h>
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#include <SwitchControlLibrary.h>
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#define tableSize 40
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int loopCount = 0;
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int state = 0;
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int table[tableSize];
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int index = 0;
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int val = 1;
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int prevVal = 1;
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struct arrow {
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int pinNumber;
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int state;
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};
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struct button {
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int pinNumber;
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bool prev;
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bool current;
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};
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struct arrow arrowTable[4];
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#define ButtonTableLength 1
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struct button buttonTable[ButtonTableLength];
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void perms() {
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if(val == 0){
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if (table[index] == 1){
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SwitchControlLibrary().PressButtonA();
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}
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if (table[index] == 2){
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SwitchControlLibrary().ReleaseButtonA();
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}
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}
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index = (index + 1) % 40;
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}
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/*
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void button() {
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if (state == 0) {
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SwitchControlLibrary().PressButtonA();
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state = 1;
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}
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else {
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SwitchControlLibrary().ReleaseButtonA();
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state = 0;
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}
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}
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*/
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void setup()
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{
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table[0] = 1;
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table[tableSize/2] = 2;
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SwitchControlLibrary();
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MsTimer2::set(1, perms);
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MsTimer2::start();
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buttonTable[0].pinNumber = 3;
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for (int i; i<ButtonTableLength; i++) {
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pinMode(buttonTable[i].pinNumber, INPUT_PULLUP);
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buttonTable[i].prev = 1;
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buttonTable[i].current = 1;
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}
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pinMode(2, INPUT_PULLUP);
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arrowTable[0].pinNumber = 10;
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arrowTable[1].pinNumber = 7;
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arrowTable[2].pinNumber = 8;
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arrowTable[3].pinNumber = 9;
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for (int i=0; i<4; i++){
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pinMode(arrowTable[i].pinNumber, INPUT_PULLUP);
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arrowTable[i].state = 1;
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}
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}
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void loop()
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{
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val = digitalRead(2);
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if(prevVal == 1 && val == 0){
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SwitchControlLibrary().PressButtonA();
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index = 1;
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}
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else if(prevVal == 0 && val == 1){
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SwitchControlLibrary().ReleaseButtonA();
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}
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prevVal = val;
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for (int i=0; i<ButtonTableLength; i++){
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buttonTable[i].current = digitalRead(buttonTable[i].pinNumber);
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if(buttonTable[i].prev == 1 && buttonTable[i].current ==0 ){
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SwitchControlLibrary().PressButtonB();
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}
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else if(buttonTable[i].prev == 0 && buttonTable[i].current ==1 ) {
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SwitchControlLibrary().ReleaseButtonB();
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}
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buttonTable[i].prev = buttonTable[i].current;
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}
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for (int i=0; i<4; i++){
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arrowTable[i].state = digitalRead(arrowTable[i].pinNumber);
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}
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if(arrowTable[0].state == 0){
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SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::TOP));
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}
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else if(arrowTable[2].state == 0){
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SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::BOTTOM));
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}
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else if(arrowTable[1].state == 0){
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SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::LEFT));
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}
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else if(arrowTable[3].state == 0){
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SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::RIGHT));
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}
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else{
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SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::CENTER));
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}
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}
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