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3 Commits

Author SHA1 Message Date
c3f1842b86 omit sending hat if direction is not changed 2021-01-01 21:33:14 +09:00
8261199b9f remove .vscode 2020-11-18 18:10:17 +09:00
5e431ffdea keep pressing state for rapid fire button 2020-11-04 00:47:02 +09:00
6 changed files with 482 additions and 87 deletions

View File

@@ -1,7 +1,4 @@
Arduino Pro Micro でコントローラー自作するときのスケッチ
=======================================================
## 依存ライブラリ
- [SwitchControlLibrary](https://github.com/celclow/SwitchControlLibrary) をフォークし[一部改変したもの](https://git.sirrow.work/sirrow/SwitchControlLibrary)
- ArduinoSTL
- MsTimer2
[SwitchControlLibrary](https://github.com/celclow/SwitchControlLibrary) を利用している。

View File

@@ -6,6 +6,7 @@
int loopCount = 0;
int state = 0;
int rapidFireTable[RapidFireTableSize];
bool rapidPressState = 0;
int index = 0;
int val = 1;
@@ -28,11 +29,8 @@ struct ButtonInfo {
};
struct arrow arrowTable[4];
struct arrow oldestXArrow;
struct arrow newestXArrow;
struct arrow oldestYArrow;
struct arrow newestYArrow;
struct arrow oldestArrow;
struct arrow newestArrow;
#define ButtonInfoTableSize 9
@@ -44,9 +42,11 @@ void perms() {
if(val == 0){
if (rapidFireTable[index] == 1){
SwitchControlLibrary().PressButtonA();
rapidPressState = true;
}
if (rapidFireTable[index] == 2){
SwitchControlLibrary().ReleaseButtonA();
rapidPressState = false;
}
}
index = (index + 1) % RapidFireTableSize;
@@ -67,8 +67,8 @@ void setup()
rapidFireTable[RapidFireTableSize/2] = 2;
SwitchControlLibrary();
//MsTimer2::set(1, perms);
//MsTimer2::start();
MsTimer2::set(1, perms);
MsTimer2::start();
setupButton(&(buttonInfoTable[0]), 3, Button::B);
setupButton(&(buttonInfoTable[1]), 4, Button::X);
@@ -99,18 +99,11 @@ void setup()
arrowTable[i].newer = NULL;
}
oldestXArrow.older = NULL;
oldestXArrow.newer = &newestXArrow;
oldestXArrow.arrowSymbol = Hat::CENTER;
newestXArrow.older = &oldestXArrow;
newestXArrow.newer = NULL;
oldestYArrow.older = NULL;
oldestYArrow.newer = &newestYArrow;
oldestYArrow.arrowSymbol = Hat::CENTER;
newestYArrow.older = &oldestYArrow;
newestYArrow.newer = NULL;
oldestArrow.older = NULL;
oldestArrow.newer = &newestArrow;
oldestArrow.arrowSymbol = Hat::CENTER;
newestArrow.older = &oldestArrow;
newestArrow.newer = NULL;
}
void handleButtonInput(ButtonInfo *but){
@@ -126,22 +119,18 @@ void handleButtonInput(ButtonInfo *but){
but->prev = but->current;
}
void moveHat(Hat dir){
if(last != dir){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(dir));
last = dir;
}
}
void loop()
{
val = digitalRead(2);
if(prevVal == 1 && val == 0){
SwitchControlLibrary().PressButtonA();
rapidPressState = true;
index = 1;
}
else if(prevVal == 0 && val == 1){
SwitchControlLibrary().ReleaseButtonA();
if(rapidPressState){
SwitchControlLibrary().ReleaseButtonA();
}
}
prevVal = val;
@@ -153,63 +142,26 @@ void loop()
for (int i=0; i<4; i++){
arrowTable[i].current = digitalRead(arrowTable[i].pinNumber);
if(arrowTable[i].prev==1 && arrowTable[i].current==0){
// add arrow to the tail of linked list
arrowTable[i].older = newestArrow.older;
arrowTable[i].newer = &newestArrow;
newestArrow.older->newer = &(arrowTable[i]);
newestArrow.older = &(arrowTable[i]);
}
else if (arrowTable[i].prev==0 && arrowTable[i].current==1){
arrowTable[i].newer->older = arrowTable[i].older;
arrowTable[i].older->newer = arrowTable[i].newer;
arrowTable[i].newer = NULL;
arrowTable[i].older = NULL;
}
arrowTable[i].prev = arrowTable[i].current;
}
if(arrowTable[1].current == 0){
if(arrowTable[3].current == 0){
if(arrowTable[0].current == 0){
moveHat(Hat::TOP);
}
else{
if(arrowTable[2].current == 0){
moveHat(Hat::BOTTOM);
}
else{
moveHat(Hat::CENTER);
}
}
}
else{
if(arrowTable[0].current == 0){
moveHat(Hat::TOP_LEFT);
}
else{
if(arrowTable[2].current == 0){
moveHat(Hat::BOTTOM_LEFT);
}
else{
moveHat(Hat::LEFT);
}
}
}
}
else{
if(arrowTable[3].current == 0){
if(arrowTable[0].current == 0){
moveHat(Hat::TOP_RIGHT);
}
else{
if(arrowTable[2].current == 0){
moveHat(Hat::BOTTOM_RIGHT);
}
else{
moveHat(Hat::RIGHT);
}
}
}
else{
if(arrowTable[0].current == 0){
moveHat(Hat::TOP);
}
else{
if(arrowTable[2].current == 0){
moveHat(Hat::BOTTOM);
}
else{
moveHat(Hat::CENTER);
}
}
}
if(newestArrow.older->arrowSymbol != last){
last = newestArrow.older->arrowSymbol;
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(newestArrow.older->arrowSymbol));
}
}

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