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c3f1842b86
| Author | SHA1 | Date | |
|---|---|---|---|
| c3f1842b86 | |||
| 8261199b9f | |||
| 5e431ffdea |
@@ -1,7 +1,4 @@
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Arduino Pro Micro でコントローラー自作するときのスケッチ
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=======================================================
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## 依存ライブラリ
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- [SwitchControlLibrary](https://github.com/celclow/SwitchControlLibrary) をフォークし[一部改変したもの](https://git.sirrow.work/sirrow/SwitchControlLibrary)
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- ArduinoSTL
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- MsTimer2
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[SwitchControlLibrary](https://github.com/celclow/SwitchControlLibrary) を利用している。
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@@ -6,6 +6,7 @@
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int loopCount = 0;
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int state = 0;
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int rapidFireTable[RapidFireTableSize];
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bool rapidPressState = 0;
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int index = 0;
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int val = 1;
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@@ -28,11 +29,8 @@ struct ButtonInfo {
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};
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struct arrow arrowTable[4];
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struct arrow oldestXArrow;
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struct arrow newestXArrow;
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struct arrow oldestYArrow;
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struct arrow newestYArrow;
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struct arrow oldestArrow;
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struct arrow newestArrow;
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#define ButtonInfoTableSize 9
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@@ -44,9 +42,11 @@ void perms() {
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if(val == 0){
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if (rapidFireTable[index] == 1){
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SwitchControlLibrary().PressButtonA();
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rapidPressState = true;
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}
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if (rapidFireTable[index] == 2){
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SwitchControlLibrary().ReleaseButtonA();
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rapidPressState = false;
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}
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}
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index = (index + 1) % RapidFireTableSize;
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@@ -67,8 +67,8 @@ void setup()
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rapidFireTable[RapidFireTableSize/2] = 2;
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SwitchControlLibrary();
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//MsTimer2::set(1, perms);
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//MsTimer2::start();
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MsTimer2::set(1, perms);
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MsTimer2::start();
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setupButton(&(buttonInfoTable[0]), 3, Button::B);
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setupButton(&(buttonInfoTable[1]), 4, Button::X);
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@@ -99,18 +99,11 @@ void setup()
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arrowTable[i].newer = NULL;
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}
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oldestXArrow.older = NULL;
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oldestXArrow.newer = &newestXArrow;
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oldestXArrow.arrowSymbol = Hat::CENTER;
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newestXArrow.older = &oldestXArrow;
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newestXArrow.newer = NULL;
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oldestYArrow.older = NULL;
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oldestYArrow.newer = &newestYArrow;
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oldestYArrow.arrowSymbol = Hat::CENTER;
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newestYArrow.older = &oldestYArrow;
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newestYArrow.newer = NULL;
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oldestArrow.older = NULL;
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oldestArrow.newer = &newestArrow;
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oldestArrow.arrowSymbol = Hat::CENTER;
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newestArrow.older = &oldestArrow;
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newestArrow.newer = NULL;
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}
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void handleButtonInput(ButtonInfo *but){
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@@ -126,23 +119,19 @@ void handleButtonInput(ButtonInfo *but){
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but->prev = but->current;
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}
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void moveHat(Hat dir){
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if(last != dir){
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SwitchControlLibrary().MoveHat(static_cast<uint8_t>(dir));
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last = dir;
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}
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}
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void loop()
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{
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val = digitalRead(2);
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if(prevVal == 1 && val == 0){
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SwitchControlLibrary().PressButtonA();
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rapidPressState = true;
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index = 1;
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}
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else if(prevVal == 0 && val == 1){
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if(rapidPressState){
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SwitchControlLibrary().ReleaseButtonA();
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}
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}
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prevVal = val;
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@@ -153,63 +142,26 @@ void loop()
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for (int i=0; i<4; i++){
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arrowTable[i].current = digitalRead(arrowTable[i].pinNumber);
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if(arrowTable[i].prev==1 && arrowTable[i].current==0){
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// add arrow to the tail of linked list
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arrowTable[i].older = newestArrow.older;
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arrowTable[i].newer = &newestArrow;
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newestArrow.older->newer = &(arrowTable[i]);
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newestArrow.older = &(arrowTable[i]);
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}
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else if (arrowTable[i].prev==0 && arrowTable[i].current==1){
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arrowTable[i].newer->older = arrowTable[i].older;
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arrowTable[i].older->newer = arrowTable[i].newer;
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arrowTable[i].newer = NULL;
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arrowTable[i].older = NULL;
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}
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arrowTable[i].prev = arrowTable[i].current;
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}
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if(arrowTable[1].current == 0){
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if(arrowTable[3].current == 0){
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if(arrowTable[0].current == 0){
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moveHat(Hat::TOP);
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}
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else{
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if(arrowTable[2].current == 0){
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moveHat(Hat::BOTTOM);
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}
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else{
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moveHat(Hat::CENTER);
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}
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}
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}
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else{
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if(arrowTable[0].current == 0){
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moveHat(Hat::TOP_LEFT);
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}
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else{
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if(arrowTable[2].current == 0){
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moveHat(Hat::BOTTOM_LEFT);
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}
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else{
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moveHat(Hat::LEFT);
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}
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}
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}
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}
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else{
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if(arrowTable[3].current == 0){
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if(arrowTable[0].current == 0){
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moveHat(Hat::TOP_RIGHT);
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}
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else{
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if(arrowTable[2].current == 0){
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moveHat(Hat::BOTTOM_RIGHT);
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}
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else{
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moveHat(Hat::RIGHT);
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}
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}
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}
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else{
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if(arrowTable[0].current == 0){
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moveHat(Hat::TOP);
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}
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else{
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if(arrowTable[2].current == 0){
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moveHat(Hat::BOTTOM);
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}
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else{
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moveHat(Hat::CENTER);
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}
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}
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}
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if(newestArrow.older->arrowSymbol != last){
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last = newestArrow.older->arrowSymbol;
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SwitchControlLibrary().MoveHat(static_cast<uint8_t>(newestArrow.older->arrowSymbol));
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}
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}
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