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3 Commits
ee5ef7a696
...
norapid
| Author | SHA1 | Date | |
|---|---|---|---|
| 7539e3658a | |||
| 3645548cdf | |||
| ff5aee7c39 |
@@ -1,11 +1,11 @@
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#include <MsTimer2.h>
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#include <SwitchControlLibrary.h>
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#define tableSize 40
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#define RapidFireTableSize 40
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int loopCount = 0;
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int state = 0;
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int table[tableSize];
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int rapidFireTable[RapidFireTableSize];
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int index = 0;
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int val = 1;
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@@ -13,7 +13,11 @@ int prevVal = 1;
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struct arrow {
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int pinNumber;
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int state;
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int current;
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int prev;
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struct arrow *older;
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struct arrow *newer;
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Hat arrowSymbol;
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};
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struct ButtonInfo {
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@@ -24,20 +28,24 @@ struct ButtonInfo {
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};
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struct arrow arrowTable[4];
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struct arrow oldestArrow;
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struct arrow newestArrow;
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#define ButtonInfoTableSize 9
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struct ButtonInfo buttonInfoTable[ButtonInfoTableSize];
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void perms() {
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if(val == 0){
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if (table[index] == 1){
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if (rapidFireTable[index] == 1){
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SwitchControlLibrary().PressButtonA();
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}
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if (table[index] == 2){
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if (rapidFireTable[index] == 2){
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SwitchControlLibrary().ReleaseButtonA();
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}
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}
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index = (index + 1) % 40;
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index = (index + 1) % RapidFireTableSize;
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}
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@@ -51,12 +59,12 @@ void setupButton(ButtonInfo *but, int pinNumber, Button buttonSymbol) {
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void setup()
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{
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table[0] = 1;
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table[tableSize/2] = 2;
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rapidFireTable[0] = 1;
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rapidFireTable[RapidFireTableSize/2] = 2;
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SwitchControlLibrary();
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MsTimer2::set(1, perms);
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MsTimer2::start();
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//MsTimer2::set(1, perms);
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//MsTimer2::start();
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setupButton(&(buttonInfoTable[0]), 3, Button::B);
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setupButton(&(buttonInfoTable[1]), 4, Button::X);
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@@ -71,15 +79,28 @@ void setup()
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pinMode(2, INPUT_PULLUP);
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arrowTable[0].pinNumber = 6;
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arrowTable[0].arrowSymbol = Hat::TOP;
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arrowTable[1].pinNumber = 7;
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arrowTable[1].arrowSymbol = Hat::LEFT;
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arrowTable[2].pinNumber = 8;
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arrowTable[2].arrowSymbol = Hat::BOTTOM;
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arrowTable[3].pinNumber = 9;
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arrowTable[3].arrowSymbol = Hat::RIGHT;
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for (int i=0; i<4; i++){
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pinMode(arrowTable[i].pinNumber, INPUT_PULLUP);
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arrowTable[i].state = 1;
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arrowTable[i].older = NULL;
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arrowTable[i].newer = NULL;
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}
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oldestArrow.older = NULL;
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oldestArrow.newer = &newestArrow;
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oldestArrow.arrowSymbol = Hat::CENTER;
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newestArrow.older = &oldestArrow;
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newestArrow.newer = NULL;
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}
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void handleButtonInput(ButtonInfo *but){
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@@ -114,23 +135,25 @@ void loop()
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for (int i=0; i<4; i++){
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arrowTable[i].state = digitalRead(arrowTable[i].pinNumber);
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arrowTable[i].current = digitalRead(arrowTable[i].pinNumber);
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if(arrowTable[i].prev==1 && arrowTable[i].current==0){
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// add arrow to the tail of linked list
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arrowTable[i].older = newestArrow.older;
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arrowTable[i].newer = &newestArrow;
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newestArrow.older->newer = &(arrowTable[i]);
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newestArrow.older = &(arrowTable[i]);
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}
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else if (arrowTable[i].prev==0 && arrowTable[i].current==1){
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arrowTable[i].newer->older = arrowTable[i].older;
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arrowTable[i].older->newer = arrowTable[i].newer;
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arrowTable[i].newer = NULL;
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arrowTable[i].older = NULL;
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}
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arrowTable[i].prev = arrowTable[i].current;
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}
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if(arrowTable[0].state == 0){
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SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::TOP));
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}
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else if(arrowTable[2].state == 0){
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SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::BOTTOM));
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}
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else if(arrowTable[1].state == 0){
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SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::LEFT));
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}
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else if(arrowTable[3].state == 0){
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SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::RIGHT));
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}
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else{
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SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::CENTER));
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}
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SwitchControlLibrary().MoveHat(static_cast<uint8_t>(newestArrow.older->arrowSymbol));
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}
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