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| Author | SHA1 | Date | |
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| 0218eabc34 | |||
| f413eae2fd | |||
| 9454fdc54e | |||
| 20a25ecf26 | |||
| dbff5cf2ac | |||
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| 7539e3658a |
7
.vscode/arduino.json
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7
.vscode/arduino.json
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@@ -1,7 +0,0 @@
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{
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"board": "SparkFun:avr:promicro",
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"programmer": "AVR ISP",
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"port": "COM11",
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"sketch": "connect_switch.ino",
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"configuration": "cpu=16MHzatmega32U4"
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}
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18
.vscode/c_cpp_properties.json
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18
.vscode/c_cpp_properties.json
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@@ -1,18 +0,0 @@
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{
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"configurations": [
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{
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"name": "Win32",
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"includePath": [
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"C:\\Users\\sirrow\\AppData\\Local\\Arduino15\\packages\\SparkFun\\hardware\\avr\\1.1.13\\**",
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"C:\\Users\\sirrow\\AppData\\Local\\Arduino15\\packages\\arduino\\tools\\**",
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"C:\\Users\\sirrow\\AppData\\Local\\Arduino15\\packages\\arduino\\hardware\\avr\\1.8.2\\**"
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],
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"forcedInclude": [],
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"intelliSenseMode": "msvc-x64",
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"compilerPath": "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.24.28314/bin/Hostx64/x64/cl.exe",
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"cStandard": "c11",
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"cppStandard": "c++17"
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}
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],
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"version": 4
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}
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@@ -1,4 +1,7 @@
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Arduino Pro Micro でコントローラー自作するときのスケッチ
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=======================================================
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[SwitchControlLibrary](https://github.com/celclow/SwitchControlLibrary) を利用している。
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## 依存ライブラリ
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- [SwitchControlLibrary](https://github.com/celclow/SwitchControlLibrary) をフォークし[一部改変したもの](https://git.sirrow.work/sirrow/SwitchControlLibrary)
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- ArduinoSTL
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- MsTimer2
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@@ -6,7 +6,6 @@
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int loopCount = 0;
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int state = 0;
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int rapidFireTable[RapidFireTableSize];
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bool rapidPressState = 0;
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int index = 0;
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int val = 1;
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@@ -29,23 +28,25 @@ struct ButtonInfo {
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};
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struct arrow arrowTable[4];
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struct arrow oldestArrow;
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struct arrow newestArrow;
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struct arrow oldestXArrow;
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struct arrow newestXArrow;
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struct arrow oldestYArrow;
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struct arrow newestYArrow;
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#define ButtonInfoTableSize 9
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struct ButtonInfo buttonInfoTable[ButtonInfoTableSize];
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Hat last = Hat::CENTER;
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void perms() {
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if(val == 0){
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if (rapidFireTable[index] == 1){
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SwitchControlLibrary().PressButtonA();
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rapidPressState = true;
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}
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if (rapidFireTable[index] == 2){
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SwitchControlLibrary().ReleaseButtonA();
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rapidPressState = false;
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}
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}
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index = (index + 1) % RapidFireTableSize;
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@@ -66,8 +67,8 @@ void setup()
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rapidFireTable[RapidFireTableSize/2] = 2;
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SwitchControlLibrary();
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MsTimer2::set(1, perms);
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MsTimer2::start();
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//MsTimer2::set(1, perms);
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//MsTimer2::start();
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setupButton(&(buttonInfoTable[0]), 3, Button::B);
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setupButton(&(buttonInfoTable[1]), 4, Button::X);
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@@ -98,11 +99,17 @@ void setup()
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arrowTable[i].newer = NULL;
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}
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oldestArrow.older = NULL;
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oldestArrow.newer = &newestArrow;
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oldestArrow.arrowSymbol = Hat::CENTER;
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newestArrow.older = &oldestArrow;
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newestArrow.newer = NULL;
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oldestXArrow.older = NULL;
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oldestXArrow.newer = &newestXArrow;
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oldestXArrow.arrowSymbol = Hat::CENTER;
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newestXArrow.older = &oldestXArrow;
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newestXArrow.newer = NULL;
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oldestYArrow.older = NULL;
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oldestYArrow.newer = &newestYArrow;
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oldestYArrow.arrowSymbol = Hat::CENTER;
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newestYArrow.older = &oldestYArrow;
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newestYArrow.newer = NULL;
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}
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@@ -119,18 +126,22 @@ void handleButtonInput(ButtonInfo *but){
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but->prev = but->current;
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}
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void moveHat(Hat dir){
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if(last != dir){
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SwitchControlLibrary().MoveHat(static_cast<uint8_t>(dir));
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last = dir;
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}
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}
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void loop()
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{
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val = digitalRead(2);
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if(prevVal == 1 && val == 0){
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SwitchControlLibrary().PressButtonA();
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rapidPressState = true;
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index = 1;
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}
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else if(prevVal == 0 && val == 1){
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if(rapidPressState){
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SwitchControlLibrary().ReleaseButtonA();
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}
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SwitchControlLibrary().ReleaseButtonA();
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}
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prevVal = val;
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@@ -142,24 +153,63 @@ void loop()
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for (int i=0; i<4; i++){
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arrowTable[i].current = digitalRead(arrowTable[i].pinNumber);
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if(arrowTable[i].prev==1 && arrowTable[i].current==0){
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// add arrow to the tail of linked list
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arrowTable[i].older = newestArrow.older;
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arrowTable[i].newer = &newestArrow;
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newestArrow.older->newer = &(arrowTable[i]);
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newestArrow.older = &(arrowTable[i]);
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}
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else if (arrowTable[i].prev==0 && arrowTable[i].current==1){
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arrowTable[i].newer->older = arrowTable[i].older;
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arrowTable[i].older->newer = arrowTable[i].newer;
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arrowTable[i].newer = NULL;
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arrowTable[i].older = NULL;
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}
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if(arrowTable[1].current == 0){
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if(arrowTable[3].current == 0){
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if(arrowTable[0].current == 0){
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moveHat(Hat::TOP);
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}
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else{
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if(arrowTable[2].current == 0){
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moveHat(Hat::BOTTOM);
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}
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else{
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moveHat(Hat::CENTER);
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}
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}
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}
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else{
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if(arrowTable[0].current == 0){
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moveHat(Hat::TOP_LEFT);
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}
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else{
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if(arrowTable[2].current == 0){
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moveHat(Hat::BOTTOM_LEFT);
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}
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else{
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moveHat(Hat::LEFT);
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}
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}
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}
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}
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else{
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if(arrowTable[3].current == 0){
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if(arrowTable[0].current == 0){
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moveHat(Hat::TOP_RIGHT);
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}
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else{
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if(arrowTable[2].current == 0){
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moveHat(Hat::BOTTOM_RIGHT);
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}
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else{
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moveHat(Hat::RIGHT);
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}
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}
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}
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else{
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if(arrowTable[0].current == 0){
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moveHat(Hat::TOP);
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}
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else{
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if(arrowTable[2].current == 0){
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moveHat(Hat::BOTTOM);
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}
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else{
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moveHat(Hat::CENTER);
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}
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}
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}
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arrowTable[i].prev = arrowTable[i].current;
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}
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SwitchControlLibrary().MoveHat(static_cast<uint8_t>(newestArrow.older->arrowSymbol));
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}
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