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15 Commits

Author SHA1 Message Date
0218eabc34 add dependency information 2021-01-24 16:10:55 +09:00
f413eae2fd omit sending hat if direction is not changed 2021-01-01 21:53:43 +09:00
9454fdc54e implement hitbox compatible SOCD. 2020-09-18 22:17:12 +09:00
20a25ecf26 tmp 2020-09-17 00:23:53 +09:00
dbff5cf2ac tmp 2020-09-15 21:48:26 +09:00
6ab58857c7 tmp 2020-09-15 20:13:43 +09:00
7539e3658a disable rapid fire 2020-09-15 18:29:48 +09:00
3645548cdf use latest one for arrow input 2020-09-14 02:11:05 +09:00
ff5aee7c39 refactoring and little fix rapid fire tabie 2020-09-14 01:41:01 +09:00
ee5ef7a696 cosmetic change 2020-09-14 01:30:08 +09:00
ca5fd1ae18 assign all button 2020-09-14 01:27:33 +09:00
03f7212661 rewrite button definition 2020-09-14 01:20:49 +09:00
6c650e0750 reassign up 2020-09-14 00:56:42 +09:00
29c419e954 add plus button 2020-09-14 00:53:42 +09:00
79b9e28ae5 add B button 2020-09-13 15:32:59 +09:00
2 changed files with 155 additions and 38 deletions

View File

@@ -1,4 +1,7 @@
Arduino Pro Micro でコントローラー自作するときのスケッチ Arduino Pro Micro でコントローラー自作するときのスケッチ
======================================================= =======================================================
[SwitchControlLibrary](https://github.com/celclow/SwitchControlLibrary) を利用している。 ## 依存ライブラリ
- [SwitchControlLibrary](https://github.com/celclow/SwitchControlLibrary) をフォークし[一部改変したもの](https://git.sirrow.work/sirrow/SwitchControlLibrary)
- ArduinoSTL
- MsTimer2

View File

@@ -1,11 +1,11 @@
#include <MsTimer2.h> #include <MsTimer2.h>
#include <SwitchControlLibrary.h> #include <SwitchControlLibrary.h>
#define tableSize 40 #define RapidFireTableSize 40
int loopCount = 0; int loopCount = 0;
int state = 0; int state = 0;
int table[tableSize]; int rapidFireTable[RapidFireTableSize];
int index = 0; int index = 0;
int val = 1; int val = 1;
@@ -13,58 +13,125 @@ int prevVal = 1;
struct arrow { struct arrow {
int pinNumber; int pinNumber;
int state; int current;
int prev;
struct arrow *older;
struct arrow *newer;
Hat arrowSymbol;
};
struct ButtonInfo {
int pinNumber;
bool prev;
bool current;
Button buttonSymbol;
}; };
struct arrow arrowTable[4]; struct arrow arrowTable[4];
struct arrow oldestXArrow;
struct arrow newestXArrow;
struct arrow oldestYArrow;
struct arrow newestYArrow;
#define ButtonInfoTableSize 9
struct ButtonInfo buttonInfoTable[ButtonInfoTableSize];
Hat last = Hat::CENTER;
void perms() { void perms() {
if(val == 0){ if(val == 0){
if (table[index] == 1){ if (rapidFireTable[index] == 1){
SwitchControlLibrary().PressButtonA(); SwitchControlLibrary().PressButtonA();
} }
if (table[index] == 2){ if (rapidFireTable[index] == 2){
SwitchControlLibrary().ReleaseButtonA(); SwitchControlLibrary().ReleaseButtonA();
} }
} }
index = (index + 1) % 40; index = (index + 1) % RapidFireTableSize;
} }
/*
void button() {
if (state == 0) { void setupButton(ButtonInfo *but, int pinNumber, Button buttonSymbol) {
SwitchControlLibrary().PressButtonA(); but->pinNumber = pinNumber;
state = 1; but->buttonSymbol = buttonSymbol;
} pinMode(pinNumber, INPUT_PULLUP);
else { but->prev = 1;
SwitchControlLibrary().ReleaseButtonA(); but->current = 1;
state = 0;
}
} }
*/
void setup() void setup()
{ {
table[0] = 1; rapidFireTable[0] = 1;
table[tableSize/2] = 2; rapidFireTable[RapidFireTableSize/2] = 2;
SwitchControlLibrary(); SwitchControlLibrary();
MsTimer2::set(1, perms);
MsTimer2::start(); //MsTimer2::set(1, perms);
//MsTimer2::start();
setupButton(&(buttonInfoTable[0]), 3, Button::B);
setupButton(&(buttonInfoTable[1]), 4, Button::X);
setupButton(&(buttonInfoTable[2]), 5, Button::Y);
setupButton(&(buttonInfoTable[3]), 16, Button::L);
setupButton(&(buttonInfoTable[4]), 10, Button::R);
setupButton(&(buttonInfoTable[5]), 15, Button::PLUS);
setupButton(&(buttonInfoTable[6]), 18, Button::HOME);
setupButton(&(buttonInfoTable[7]), 19, Button::CAPTURE);
setupButton(&(buttonInfoTable[8]), 14, Button::MINUS);
pinMode(2, INPUT_PULLUP); pinMode(2, INPUT_PULLUP);
arrowTable[0].pinNumber = 10; arrowTable[0].pinNumber = 6;
arrowTable[0].arrowSymbol = Hat::TOP;
arrowTable[1].pinNumber = 7; arrowTable[1].pinNumber = 7;
arrowTable[1].arrowSymbol = Hat::LEFT;
arrowTable[2].pinNumber = 8; arrowTable[2].pinNumber = 8;
arrowTable[2].arrowSymbol = Hat::BOTTOM;
arrowTable[3].pinNumber = 9; arrowTable[3].pinNumber = 9;
arrowTable[3].arrowSymbol = Hat::RIGHT;
for (int i=0; i<4; i++){ for (int i=0; i<4; i++){
pinMode(arrowTable[i].pinNumber, INPUT_PULLUP); pinMode(arrowTable[i].pinNumber, INPUT_PULLUP);
arrowTable[i].state = 1; arrowTable[i].older = NULL;
arrowTable[i].newer = NULL;
} }
oldestXArrow.older = NULL;
oldestXArrow.newer = &newestXArrow;
oldestXArrow.arrowSymbol = Hat::CENTER;
newestXArrow.older = &oldestXArrow;
newestXArrow.newer = NULL;
oldestYArrow.older = NULL;
oldestYArrow.newer = &newestYArrow;
oldestYArrow.arrowSymbol = Hat::CENTER;
newestYArrow.older = &oldestYArrow;
newestYArrow.newer = NULL;
} }
void handleButtonInput(ButtonInfo *but){
but->current = digitalRead(but->pinNumber);
if(but->prev == 1 && but->current ==0 ){
SwitchControlLibrary().PressButton(but->buttonSymbol);
}
else if(but->prev == 0 && but->current ==1 ) {
SwitchControlLibrary().ReleaseButton(but->buttonSymbol);
}
but->prev = but->current;
}
void moveHat(Hat dir){
if(last != dir){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(dir));
last = dir;
}
}
void loop() void loop()
{ {
@@ -73,29 +140,76 @@ void loop()
SwitchControlLibrary().PressButtonA(); SwitchControlLibrary().PressButtonA();
index = 1; index = 1;
} }
else if(val == 1){ else if(prevVal == 0 && val == 1){
SwitchControlLibrary().ReleaseButtonA(); SwitchControlLibrary().ReleaseButtonA();
} }
prevVal = val; prevVal = val;
for (int i=0; i<4; i++){
arrowTable[i].state = digitalRead(arrowTable[i].pinNumber); for(int i=0; i<ButtonInfoTableSize; i++){
handleButtonInput(&(buttonInfoTable[i]));
} }
if(arrowTable[0].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::TOP)); for (int i=0; i<4; i++){
} arrowTable[i].current = digitalRead(arrowTable[i].pinNumber);
else if(arrowTable[2].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::BOTTOM));
} }
else if(arrowTable[1].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::LEFT)); if(arrowTable[1].current == 0){
} if(arrowTable[3].current == 0){
else if(arrowTable[3].state == 0){ if(arrowTable[0].current == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::RIGHT)); moveHat(Hat::TOP);
}
else{
if(arrowTable[2].current == 0){
moveHat(Hat::BOTTOM);
}
else{
moveHat(Hat::CENTER);
}
}
}
else{
if(arrowTable[0].current == 0){
moveHat(Hat::TOP_LEFT);
}
else{
if(arrowTable[2].current == 0){
moveHat(Hat::BOTTOM_LEFT);
}
else{
moveHat(Hat::LEFT);
}
}
}
} }
else{ else{
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::CENTER)); if(arrowTable[3].current == 0){
if(arrowTable[0].current == 0){
moveHat(Hat::TOP_RIGHT);
}
else{
if(arrowTable[2].current == 0){
moveHat(Hat::BOTTOM_RIGHT);
}
else{
moveHat(Hat::RIGHT);
}
}
}
else{
if(arrowTable[0].current == 0){
moveHat(Hat::TOP);
}
else{
if(arrowTable[2].current == 0){
moveHat(Hat::BOTTOM);
}
else{
moveHat(Hat::CENTER);
}
}
}
} }
} }