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6 Commits

Author SHA1 Message Date
ee5ef7a696 cosmetic change 2020-09-14 01:30:08 +09:00
ca5fd1ae18 assign all button 2020-09-14 01:27:33 +09:00
03f7212661 rewrite button definition 2020-09-14 01:20:49 +09:00
6c650e0750 reassign up 2020-09-14 00:56:42 +09:00
29c419e954 add plus button 2020-09-14 00:53:42 +09:00
79b9e28ae5 add B button 2020-09-13 15:32:59 +09:00

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@@ -16,7 +16,17 @@ struct arrow {
int state; int state;
}; };
struct ButtonInfo {
int pinNumber;
bool prev;
bool current;
Button buttonSymbol;
};
struct arrow arrowTable[4]; struct arrow arrowTable[4];
#define ButtonInfoTableSize 9
struct ButtonInfo buttonInfoTable[ButtonInfoTableSize];
void perms() { void perms() {
if(val == 0){ if(val == 0){
@@ -29,30 +39,38 @@ void perms() {
} }
index = (index + 1) % 40; index = (index + 1) % 40;
} }
/*
void button() {
if (state == 0) { void setupButton(ButtonInfo *but, int pinNumber, Button buttonSymbol) {
SwitchControlLibrary().PressButtonA(); but->pinNumber = pinNumber;
state = 1; but->buttonSymbol = buttonSymbol;
} pinMode(pinNumber, INPUT_PULLUP);
else { but->prev = 1;
SwitchControlLibrary().ReleaseButtonA(); but->current = 1;
state = 0;
}
} }
*/
void setup() void setup()
{ {
table[0] = 1; table[0] = 1;
table[tableSize/2] = 2; table[tableSize/2] = 2;
SwitchControlLibrary(); SwitchControlLibrary();
MsTimer2::set(1, perms); MsTimer2::set(1, perms);
MsTimer2::start(); MsTimer2::start();
setupButton(&(buttonInfoTable[0]), 3, Button::B);
setupButton(&(buttonInfoTable[1]), 4, Button::X);
setupButton(&(buttonInfoTable[2]), 5, Button::Y);
setupButton(&(buttonInfoTable[3]), 16, Button::L);
setupButton(&(buttonInfoTable[4]), 10, Button::R);
setupButton(&(buttonInfoTable[5]), 15, Button::PLUS);
setupButton(&(buttonInfoTable[6]), 18, Button::HOME);
setupButton(&(buttonInfoTable[7]), 19, Button::CAPTURE);
setupButton(&(buttonInfoTable[8]), 14, Button::MINUS);
pinMode(2, INPUT_PULLUP); pinMode(2, INPUT_PULLUP);
arrowTable[0].pinNumber = 10; arrowTable[0].pinNumber = 6;
arrowTable[1].pinNumber = 7; arrowTable[1].pinNumber = 7;
arrowTable[2].pinNumber = 8; arrowTable[2].pinNumber = 8;
arrowTable[3].pinNumber = 9; arrowTable[3].pinNumber = 9;
@@ -62,9 +80,20 @@ void setup()
arrowTable[i].state = 1; arrowTable[i].state = 1;
} }
} }
void handleButtonInput(ButtonInfo *but){
but->current = digitalRead(but->pinNumber);
if(but->prev == 1 && but->current ==0 ){
SwitchControlLibrary().PressButton(but->buttonSymbol);
}
else if(but->prev == 0 && but->current ==1 ) {
SwitchControlLibrary().ReleaseButton(but->buttonSymbol);
}
but->prev = but->current;
}
void loop() void loop()
{ {
@@ -73,11 +102,17 @@ void loop()
SwitchControlLibrary().PressButtonA(); SwitchControlLibrary().PressButtonA();
index = 1; index = 1;
} }
else if(val == 1){ else if(prevVal == 0 && val == 1){
SwitchControlLibrary().ReleaseButtonA(); SwitchControlLibrary().ReleaseButtonA();
} }
prevVal = val; prevVal = val;
for(int i=0; i<ButtonInfoTableSize; i++){
handleButtonInput(&(buttonInfoTable[i]));
}
for (int i=0; i<4; i++){ for (int i=0; i<4; i++){
arrowTable[i].state = digitalRead(arrowTable[i].pinNumber); arrowTable[i].state = digitalRead(arrowTable[i].pinNumber);
} }