use latest one for arrow input

This commit is contained in:
2020-09-14 02:11:05 +09:00
parent ff5aee7c39
commit 3645548cdf

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@@ -13,7 +13,11 @@ int prevVal = 1;
struct arrow {
int pinNumber;
int state;
int current;
int prev;
struct arrow *older;
struct arrow *newer;
Hat arrowSymbol;
};
struct ButtonInfo {
@@ -24,6 +28,10 @@ struct ButtonInfo {
};
struct arrow arrowTable[4];
struct arrow oldestArrow;
struct arrow newestArrow;
#define ButtonInfoTableSize 9
struct ButtonInfo buttonInfoTable[ButtonInfoTableSize];
@@ -71,15 +79,28 @@ void setup()
pinMode(2, INPUT_PULLUP);
arrowTable[0].pinNumber = 6;
arrowTable[0].arrowSymbol = Hat::TOP;
arrowTable[1].pinNumber = 7;
arrowTable[1].arrowSymbol = Hat::LEFT;
arrowTable[2].pinNumber = 8;
arrowTable[2].arrowSymbol = Hat::BOTTOM;
arrowTable[3].pinNumber = 9;
arrowTable[3].arrowSymbol = Hat::RIGHT;
for (int i=0; i<4; i++){
pinMode(arrowTable[i].pinNumber, INPUT_PULLUP);
arrowTable[i].state = 1;
arrowTable[i].older = NULL;
arrowTable[i].newer = NULL;
}
oldestArrow.older = NULL;
oldestArrow.newer = &newestArrow;
oldestArrow.arrowSymbol = Hat::CENTER;
newestArrow.older = &oldestArrow;
newestArrow.newer = NULL;
}
void handleButtonInput(ButtonInfo *but){
@@ -114,23 +135,25 @@ void loop()
for (int i=0; i<4; i++){
arrowTable[i].state = digitalRead(arrowTable[i].pinNumber);
arrowTable[i].current = digitalRead(arrowTable[i].pinNumber);
if(arrowTable[i].prev==1 && arrowTable[i].current==0){
// add arrow to the tail of linked list
arrowTable[i].older = newestArrow.older;
arrowTable[i].newer = &newestArrow;
newestArrow.older->newer = &(arrowTable[i]);
newestArrow.older = &(arrowTable[i]);
}
else if (arrowTable[i].prev==0 && arrowTable[i].current==1){
arrowTable[i].newer->older = arrowTable[i].older;
arrowTable[i].older->newer = arrowTable[i].newer;
arrowTable[i].newer = NULL;
arrowTable[i].older = NULL;
}
arrowTable[i].prev = arrowTable[i].current;
}
if(arrowTable[0].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::TOP));
}
else if(arrowTable[2].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::BOTTOM));
}
else if(arrowTable[1].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::LEFT));
}
else if(arrowTable[3].state == 0){
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::RIGHT));
}
else{
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(Hat::CENTER));
}
SwitchControlLibrary().MoveHat(static_cast<uint8_t>(newestArrow.older->arrowSymbol));
}